P+ - Donkey Kong - Action - 0x123

Entry Script

  1. FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt (0xbdf) }
  2. BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
  3. Subroutine(0x1ec18)
  4. Subroutine(0x2d5b0)
  5. CreateInterrupt { interrupt_id: None, action: 0x121, requirement: (AnimationEnd) }
  6. PreviousInterruptAddRequirement(OnGround)
  7. CreateInterrupt { interrupt_id: None, action: 0x127, requirement: (InAir) }
  8. CallEveryFrame { thread_id: 9, script: 0x1f080 }
  9. ChangeSubactionRestartFrame(ThrowFTurn_1)

Exit Script